A downloadable game for Windows

What is it?

Fail Fail Succeed is 2D puzzler, inspired by my experiences of coping with stress, trauma and mental health.

Step into the role of an anonymous individual, who just wants to make it back to their dog. 


At your disposal are orbs that change what you leave behind when you fail.



Fail, fail and fail again. Keep trying and you will be rewarded with some sweet sweet puppy love!

Current Development

This game started as a weekend project, later developed further for Gotland Game Conference. Since then, I have sporadically been working on it in my spare time, while studying 200% speed, and later running a game studio while working part-time.

Now the game is being completed, to be released in 2025, as the debut title for The Notlanders!

Tools

  • LDtk
  • LDtk to Unity Importer
  • Unity
  • Procreate
  • 1-bit Dragon

Developer Notes

This game is a solo-developed project, developed during late nights, early mornings, and other stolen hours. All feedback is good feedback, so don't hesitate to comment!

The game is currently released as a slim demo, and will be released in full in 2025.

The game is and will forever remain free, with the option to support future development. 


Updated 22 minutes ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorMartinZetterman
GenrePuzzle, Platformer
Tags2D, Dogs, Mental Health, Puzzle-Platformer
Average sessionAbout an hour

Download

Download
Original Build 1.0a 26 MB
Download
FailFailSucceed_Demo.zip 40 MB

Install instructions

Unzip and run .exe

Development log

Comments

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(+1)

really cool game, well deserved win in level design ;)

(+1)

Lovely little game! I enjoyed how the design encouraged rather creative solutions to the puzzles at times, very fun and although a small game it has plenty of personality. Well deserved award, good job Martin!!!!! 

(+1)

Great work with this game! Lovely core mechanic!!

(+1)

This was an engaging and fun little puzzle platformer! The mechanics were intuitive and easy to understand and the increased complexity of the later levels felt natural. I enjoyed the blocky retro look of the game and complemented its style of it well. I would love to see more of this game, especially with the one late mechanic introduced for one level that could be explored further.

This game definitely earned the best level design award! Great stuff!

Thank you for your kind words! I hope you'll stick around, as your wishes will be met: production of this game is far from over and there will be more to come down the line!